xcom 2 long watch or return fire. You can use the target preview keybind or option from the menus to see where you will be in range to shoot/have line of sight on an enemy and thus where they will be able to shoot you from without moving. xcom 2 long watch or return fire

 
 You can use the target preview keybind or option from the menus to see where you will be in range to shoot/have line of sight on an enemy and thus where they will be able to shoot you from without movingxcom 2 long watch or return fire  Analysis 342 Game Design 298 XCOM 241 Video 171 Story Design 111 XCOM 2 105 King's Bounty 99 Let's Play 85 Enforcer 69 Sacrifice 54

This is worth taking over Formidable. I think you might actually get 2 shots for the 2 moving targets. XCOM 2: War of the Chosen – Release Date. This is why Killzone is a terrible ability for reapers. I might have seen Return Fire used twice. The other is a Holo Target Painter Sharp Shooter. Your cover can take a covering shot on this hostile and does not have to wait until it is their turn too shoot. Return fire is only useful if. Return Fire. Select New Game. for the best results. There's no Enemy Within-esque patches here. Slash, Blademaster, Bladestorm and Reaper. They’re also more interesting in that sniping as a whole is weaker in XCOM 2 than EU/EW. Squadsight aim penalties may apply. Character pool is currently broken and needs. It was a mod for XCOM:EW that greatly added to the game, with 2 years of some effort. Everything else in the game continues at normal speeds, but that one Officer will operate at 1/5th normal speed, which causes. Long Watch – Allow Overwatch to trigger with Squadsight. Formerly used by the aliens to transport large amounts of supplies, the vessel that would become the Avenger was recovered by the reborn XCOM crew, who quickly turned it into their new base of operations. Confers +2 damage for suppression, SAWs, LMGs, explosive grenades, proximity mines and rocket launchers. So when you see him, you'll hit him with the frost bomb and then start hitting him with experimental grenades to initiate DoT (damage over time) and remove his armor. It is often unfair, punishes caution, and results in many a failed campaign. )Activate skill. Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. PS4. White Rabbit Mar 28, 2017 @ 8:05pm. halt till next turn. I would put Spider Suits on my Shinobi scouts, but so far they have. Never sell disc wrecks). Ranger class tips The Ranger's default ability, Slash, can be used even after dashing. Any ability that requires you to be shot at is two tiers below an equivalent ability that is proactive as a general rule. 5. Hitting a patrolling pod with killzone on the enemy turn is just broken since killzone will significantly soften them up then xcom gets a full turn to wreck them. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity. 2. . Return Fire Information When targeted by enemy fire, automatically fire back with your pistol once per turn. Take. The base game is at the top of each section, followed by mods, and then mods of mods. Eggy May 5, 2019 @ 10:41am. Add in how pistols interact with run and gun. The Mechanized Exoskeletal Cybersuit Trooper is a new soldier class introduced in XCOM: Enemy Within. There's no stupid questions. If Firaxis/2K Games issues any patches to vanilla XCOM, it will overwrite and disable Long War, and almost certainly make the mod unplayable until the modders are able to update it. For builds: Sniper - Straight down the sniper side, unless you prfer Aim over Steady Hands. If you choose the default play, they all have the same. In terms of clearing junk out, your first priority should be the top center box, and the one right underneath it. 3: Kill everything else. Created by LongWarOfTheChosen. Like 100+ hours just to complete a campaign, even with not so long war mode enabled. Don't know if Im doing something wrong because I do see a lot of work went to this mod and there are things that make it feel better but ones you're on the ground with your team I meet endless waves of enemies in every step of the way. I use Gunslingers a lot and I never use Return Fire. Add in how pistols interact with run and gun. One of the things I loved about EU and EW was the slow advance and fire fights at longer ranges. Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies. but my shartshooter only shoot once or even if overwatch is not active he doesnt shoot back when get shoot at. Now, in XCOM 2, the aliens rule Earth, building shining cities. Main Console Commands. Faceoff is better for one reason. But, truth be told, it never felt like all that much of a threat. 118K subscribers in the Xcom community. One of the Sharpshooter’s biggest weaknesses is the ammo count. This doesn't do anything on its own but lets those weapons work with Return Fire. You can watch as much as you want, whenever you want – all for one low monthly price. Here is a graph, where once again blue represents Steady Weapon, and Black represents fire every turn. I never, ever pick return fire on sharpshooters. Long War campaigns probably won't work well in vanilla. Those who volunteer for these procedures will sacrifice much, but they will receive a substantial increase in combat effectiveness. While Overwatch is active, any hostile unit that moves into the unit's shooting range[citation needed] will be attacked with a reaction shot that has a. The Skirmishers are a Resistance faction introduced in the XCOM 2 expansion, War of the Chosen. Better to use saturation fire, hit 1-2 of 3 targets, and let the units with more accuracy clean up. Like I just started my team all they do is miss, miss, miss even flank shots. the interrupt thing is not very good I don't think. It’s a tough game up-front, and can be. The XCOM 2 pre-game Options window will appear. Now if you’re seriously looking for a more challenging XCOM 2 experience, without changing much of the gameplay, A Better Advent is the mode to try. Sign Out. That's the basics there's other plays like wrath + grapple and shoot, or grenade. Unfortunately, some of the things I enjoyed in my initial demo—like hacking—didn't hold up as well over time. Pfft the best second wave modifiers are the ones you make yourself. I noticed that some new mods for it were made after its 1. October should have Plasma Weapons, 4 full squads, and have at least 8 T6 soldiers. Unless you are a genius, you can't stumble. Most enemies are going to take more than one hit to bring down. XCOM 2 has an odd history of modding. In the list of games on the left-hand side of the window, right-click on XCOM 2. Basically, the regen counter will increment by 33. - Defense - Flat value that reduces a units chance to get hit at all. With 4. The ranger's concealment is removed,. Harder, better, slower, stronger. Happy birthday XCOM 2! It's been 5 years since the release of XCOM 2 and the very first Gatecrasher and excitement continues to build. Sniper Rifles do the most damage in the game, pound for pound. Squadsight. So because the sidebar LW resources weren't updated for years I'm asking what new and reccomended mods were made that improve the classic experience but also keep the gameplay and meta similar to the state it was during. This is what XCOM 2 WOTC can be in 2022! This modded campaign features over 330 mods, including 110 cosmetics, 102 gameplay changes or enhancements, 61 fixes. What I mean is, before the game was "do you pick this one or the other" because we could only get one. Then give yourself somewhere between 0% and 2X% of it (random roll). . thus if you shoot on your turn, you'll get 10% bonus to aim and crit on the same target. BUT. Had a quick question, since I need to plan more carefully. I train 2 for officer duty on base defence (no way im taking medics or concealment scouts there, so captain rank prefered for max clutch vs strategic use). vs Lightning Hands Fire your pistol at a target. Nations not in XCOM become alien strongholds and provide them with resources. Every pod activates because you are within their vision range, just like they would in vanilla. Qualifying credit, service, & trade-in (e. 13 stars out of five stars from 23633 ratings. Bring down the alien regime from your phone or tablet with the XCOM 2 Collection; the complete experience of XCOM 2: War of the Chosen and four DLC packs in a single package with no in-app purchases. 2. If the alien moves to the edge of your vision and then fires, you'll still get an overwatch shot in where you wouldn't without the perk. These games have a lot of rules, some of them aren't covered super clearly (like sniper attacks needing two actions, or that many 1 action task also end your turn. Hunker Down now confers +20 Aim to the first shot on the following turn. This includes Pistol and Autopistol shots, but not special shooting actions like Rupture or Hail of Bullets. 3 shots: Firing without moving ends turn, Ready For Anything procs putting the Gunner on Covering. • XCOM ON THE RUN Take command of the Avenger, an alien supply craft converted to. Return Fire is triggered. Starting with XCOM: Enemy Within and going to the newest release, XCOM:. e. although I should have seen this coming, I can't shake the feeling that LW2 is just not fun. i known some say its heresy to ever pick it over long watch but if it actually worked, i thought it might be good with the shadow keeper? not a discussion of meta but just explain how ability actually works plz. The aliens will set up a base in a Council Nation early in the first month. It. Extended range weapons (MEC primary weapons, Marksman and Strike Rifles, and LMGs) gain roughly five extra tiles range. (Ragdoll positions are funky, your Solder may be 1-2 tiles away from where they died. Late-game is best spent doing the Golden Path missions (story missions) and skipping all non-essential stuff. I've played through enemy unknown and enemy within years ago and had a fairly deep run in XCOM 2 over a year ago, I've been wanting to retouch the games and was curious on what the overall best way to play is. I don't think it's useless, but I think Lightning Hands is far more useful. You have to manage levels of unrest in each district to keep the city's anarchy level low. Stun Strike can be used to knock enemies out of cover or high places, causing fall damage. This is upgraded to a 60% chance at Focus Level 3. The game focuses purely on City 31's nine districts. i set my shartshooter on overwatch and the return fire skill is a passive one. They can trivialize Lost as well. Steam Workshop: XCOM 2. Sabaithal Aug 18, 2020 @ 1:34pm. Return Fire: When targeted by enemy fire, automatically fire back with your pistol once per turn: Sergeant: Deadeye: Take a shot with a small aim penalty for a significant damage boost: Lightning Hands: Fire your pistol at a target. Here's a rundown with 11 tips to help you get started in XCOM 2's massive expansion. First of all, we're discussing Long War 2, NOT LWOTC. It's the same for SPARK's Bulwark or gunslinger's Return Fire. Putting the round in the hands of a 65% rupture shot is no bueno. . This makes the Ranger an invaluable inclusion in your squad in early missions. Join the discussion on discord: birthday XCOM 2!To find out how the XCOM 2:. XCOM 2 is the 2016 sequel to XCOM: Enemy Unknown, developed by Firaxis Games. Fire once at every visible enemy with your pistol. jpg. These games have a lot of rules, some of them aren't covered super clearly (like sniper attacks needing two actions, or that many 1 action task also end your turn. XCOM 2 Long War of the Chosen Mod Jam is basically LWotC but with even more mods. Every other mission has been fun, difficult, but felt fair. I can take alot. Separate from that, the factions in Xcom2 also provide two additional options (iirc) that are more situational. You should. hi everyone i choose the return fire skill on my sharpshooter but it doesnt activate when my sharpshooter is getting shot at. This is probably the ideal way to play the Grenadier, as you should only have one from the class. Sharpshooter build: Gunslinger. Enemy reinforcements come every single turn from the very start, usually with 4 troops that cannot be one shotted at this point in my campaign. hi everyone i choose the return fire skill on my sharpshooter but it doesnt activate when my sharpshooter is getting shot at. Invaision defense - Advent launches an invasion of a. Advanced Fire Control IS available to Gunners through the Smartgun Kit, making Ready For Anything/Covering Fire/Sentinel builds feasible. I found no comments at all. Sure, the. * For sharpshooters, this mod attempts to perform Long Watch, Sniper Rilfe Overwatch, and then Pistol Overwatch if neither of the first two are available. Lightning Hands over Deadeye. Long Watch is just too good for pulling in that pod on overwatch and killing them before you even get your turn and finish them. 305 votes, 234 comments. What has changed is that some enemies will stand in the open and return fire instead of moving. Supply Raid Infiltration Times. Valky_29 •. Does Lock On works with pistols? Useing lighting hands to get extra aim and crit feels kinda fun but I'm not sure it would work. exe (C:Program Files (x86)SteamSteamAppscommonXCOM 2BinariesWin64). I am not saying it is not possible but come on. 2 turn cooldown. I'll cover starting countries here too since it makes the early game much easier or much more difficult. Long Watch: Corporal: Return Fire: Allows Overwatch to trigger through Squadsight. Similar to supply convoy, like in vanilla X2. . 2. use them like a mimic beacon, they distract the enemy. Each Class has different Abilities and it is what distinguishes them during Missions. Aim: 75/75/85/90. Noble Cause means multiple easy missions chained semi-close together are. . And can command when out of position. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Everything from the base game is there, and then three or four new systems on top of that. Long watch is always better. The thing is basically xcom 2. The way this works behind the scenes is that aside from the familiar Intel. Sergeant: Lightning. and fire when ready, and just being 2+ turns closer to the objective before the timer kicks in is often plenty to make the timer. Two guys (preferably with grapples) wait for a gap in the guards and get to the roof of the building. Atmospherically, I think both Long Wars managed to capture the sense of desperation quite well - despite coming from very different angles. Aim is diminished for disoriented characters, but as noted, they can indeed still fire weapons, and can still score hits. This is a collection of various mods that add more ways for XCOM to set things on fire. By default, this mod will disable the four base game classes,. Shoot them on overatch with a Long Watch sniper, and shoot them some more as they dash into view. Two of the most important choices you’ll make in XCOM 2 are what to research and build first. Unfortunately you can not choose in which order your solders fire. Let me be very specific. It doesn't run at any more than 10 FPS. . #7. Red Fog or no, EXALT rocket to the face of your whole squad is already a massive tactical failure. XCOM 2 Guide. Earth has changed and is now under alien rule. Showing 1 - 6 of 6 comments. There's also a hardcore version of using yellow tiles with a sniper who has return fire, takes a bit micromanaging. So you can take 4 shooting actions a turn AND move. Tier 2: Lightning Hands > Deadeye. About This Game XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Return Fire is an ability in XCOM 2. I've taken both with my sharpshooters, and with early mag pistols it's a big benefit. This mods adds Cobra themed tattoos to your XCom game. Spend their limited heavy weapons charges wisely at. And you can get bugged drop ins where they spawn on top of the tower and you can't see them until their turn, where they get a free shot at you. This soldier does not trigger overwatch or reaction fire. Full Throttle. 4. Trench Gun: Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. After a short time passed, you can scan a position of the tower. 23,633 ratings. Long War of the Chosen. Just did an item extraction with a Trial by Fire Officer, three reliable soldiers and four Squaddies. You really feel the difference between non timed missions such as gatecrasher and alien base raids that are all about turtling and waiting years for pods to get trapped and the timed ones where every move you make has a meaningful impact on the gameplay and make for some epic. For example i am afraid if i put in a 75% fire controle pcs, they wont shoot at all most time on over watch and during suppress. Return fire is one of the options your soldiers do when them panick and the sharpshooter need to gain the right to panick when being shot by an enemy. . Full Throttle's in-game description is astoundingly bad, making it sound like some kind of activated ability rather than a passive effect. Conversely, for my crew damage avoidance entirely is. Instead of just stabilizing the solder, it brings them back up to their feet with 1 move at the nearest available tile. Three-turn cooldown. Almost all of the mods in this collection are compatible. and this stacks up. Reliable Ever Vigilant. Originally posted by Black Jesus:Hey folks, I am gearing up to do what will most likely be my final attempt at beating the Long War mod. Reflex is meh, but total combat is pointless since i do not equip skirmishers with grenades, you can take it if you get tactical rigging, but overall your better off with an ammo since. Console controls feel excellent. Overwatch (XCOM2) Overwatch is the golden boy of XCOM 2. Stay classy. You can use the target preview keybind or option from the menus to see where you will be in range to shoot/have line of sight on an enemy and thus where they will be able to shoot you from without moving. Return Fire: When targeted by enemy fire, automatically fire back with your pistol once per turn: Sergeant: Deadeye: Take a shot with a small aim penalty for a significant damage boost: Lightning Hands: Fire your pistol at a target. Please tell me. XCOM 2 is set 20 years after humanity failed to stop the alien invasion of Enemy Unknown. the chosen stronghold assault usually makes troops tired. Creator RealityMachinima explains that "this mod puts a dash of Fire Emblem into your XCOM" and it will give "small buffs for squads that trust in each other. This is my favorite class, and the most powerful against boss enemies. You can blue move, use a close encounters shot, RnG fan fire or face off if you have quick draw then take another regular shot or fan fire or face off or anyother pistol action to end your turn, add in lightning hands for another shot. The Technical class brings XCOM 2's midgame Rocket and Flamethrower heavy weapons (normally reserved for use on EXO or WAR suits) to a regular soldier's everyday use. When targeted by enemy fire, automatically fire back with your primary weapon once per turn. I feel like I've read about this issue before, but don't think it's. ago. As soon as you get the PG built, start building experimental ammo and grenades. Your Sharpshooter shouldn't be getting targeted or moving. zero in only resets at the end of your turn. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. This is still better however then in XCOM:EU/EW when all of your solders would fire on the same target, even if it was dead. * A non-sharpshooter unit that has no ammo can still use the Overwatch All ability. Sergeant Deadeye – Take a shot with a small aim penalty for a. Alec Meer. I typically stay on whichever side of the tree I'm building towards with the exception of avoiding Return Fire (because you shouldn't be getting shot at) Deadeye (because the aim penalty is massive and makes it unreliable) and Aim (because I don't hunker as much as I. Every complex game takes a while to learn. Shadowstrike Shotgun Blasts are great but your scout might never fire his weapon. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 78½ Hours to obtain 100% completion. Stun Strike can be used to knock enemies out of cover or high places, causing fall damage. There's always something new to discover and new TV shows and movies are added every week!Think of it this way: Playing Russian Roulette with a six shooter with one bullet, your odds of survival are five out of six, or 83. Killzone requires you to give the aliens a turn, which you should always avoid anyway. The Channel skill is squadwide, meaning even kills by other squad. Stops ever vigilant from getting blocked by neutral free actions such as opening doors and grabbing loot or hack bonuses from another soldier. Join the discussion on discord: this video I cover 3 potential builds for a Skirmisher: The Reflex Skirmisher, the Justice Sk. Anytime the Skirmisher performs a kill, they gain +2 Mobility for the remainder of the turn. By far Long Watch is more useful. I value long watch over return fire for this purpose. Wiki Home; Wiki Forums. Step 4: Repeat step 2-4 as long as each attack kills the enemy. The long haul advantage of Helping Hand doesn't really matter, either: you desperately need Supplies early on, but past the midgame the Supply crunch fades, because you stop building Supply-intensive facilities, stop having GTS upgrades to purchase, meet your needs on Supply-intensive Items like Medikits and Bluescreen. Gain +10 aim and +10 crit for successive shots at the same enemy unit. 1 XCOM Abilities; 3 Stat Progression; 4 Sample Builds;. MOD A alters system XXX. Soon after we reported mod developer Long War Studios’ name change to Pavonis Interactive, the team has released its magnum opus: Long War 2. XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. I finished on legend and ironman. height gives you +20. Again, there's no time limit. Return Fire When targeted by enemy fire, automatically fire back with your pistol once per turn. ROs might return in another for in the future, but for now they are disabled. Long Watch has a lot of use, especially with Stealth Rangers. Yes its important for the same reason its important in most games that use mods. Scopes give +4/+7/+10 Aim, Hair Triggers give +4/+7/+10 Aim (after reaction fire penalty) Stocks provide a 20/25/30% chance of Grazing Fire (extra roll to turn a miss into a graze) Steady Weapon has been moved from stocks to sniper rifles and the bonus crit chance has been removedAdvance Wars 1+2: Re-Boot Camp is the Nintendo Switch remake of Advance Wars and its sequel Black Hole Rising, the beloved tactics games originally released for the Game Boy Advance, here updated. QoL wise, however, Long War 2 massively wins out due to the many QoL mods that exist for Xcom 2. Countries: short version is Egypt (for the sake of glory), Nigeria (Pax), United States (SWS), Canada (either) or Mexico (wealthy) are the easiest starts for new players. Overwatch cannot trigger at Squadsight ranges. Time to fire up the game again after some months. Part of the problem is that Return Fire is a possible bonus skill for the Skirmisher, and has a similar kind of payoff but it's actually able to trigger multiple times in a mission. I shoot the relay and the amount of damage pops up, but the relay loses no hit points. A unit takes 1 to 3 points of burning damage at the start of the unit's turn. Burning prevents: melee attacks from Rangers, Stun Lancers, and Chryssalids (Chryssalids are unaffected in the XCOM 2: War of the Chosen) most cooldown-affected abilities (such as Suppression from the Grenadier) Overwatch, Reloading, Hacking picking up downed soldiers Status. It is a complex system that is based on will with a lot of variables like actions taken, turn used incoming fire etc. Long Watch: Corporal: Return Fire: Allows Overwatch to trigger through Squadsight. This ability does not increase environmental damage - but that doesn’t matter so much for rockets. "The XCOM team has been working hard to improve performance, balance, and stability issues reported by our. I hope You can ini edit all the stuff You don't like as the variety is worth it to play it. There's been nothing quite on that. I installed Long War 2 but I found it was a little too hard with the number of enemies. LW2 overdid the bloat somewhat, in my opinion. Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies. DerAva seems like a likable guy and easy to watch, with well produced. Thanks. Are my worries unfounded? During my google quest, i did find allot of enemies had the 25% one, but i have no idea how people actually feel about em. I dont use m late tho. I solve this by taking 2 sharpshooters, one sniper specced and one gunslinger specced. but use them FULL ham. Just like its predecessors, Long War of the. Squadsight Allows firing at targets in any ally's sight radius within weapon range, but critical chance suffers a -20% penalty. MOD B alters system YYY. You can then open it from the game by pressing the ~, ', or key on your keyboard. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. Sitreps (And the newest one reintroduced Rulers) and it also overhauled the Chosen for LW2 gameplay. The Sharpshooter can fire their Sniper Rifle potentially unlimited distance, but firing beyond normal range imposes a flat -10 crit chance as well as -2 to Aim for each tile beyond normal firing range. Your Sharpshooter shouldn't be getting targeted or moving. I fell in love with X-COM:UFO Defense when I saw it described in PCGamer magazine in '94. Fire once at every visible enemy with your pistol. As soon as your turn is over, they will awaken and make a move/take a shot. Our XCOM 2 beginner’s guide will get you started on the right foot, detailing soldier classes, Avenger rooms, and general gameplay tips. And don’t forget to USE YOUR CAPS LOCK KEY. Suit. I know some people don't like LW2 and prefer LW1, I also know there's the Lwotc? Edit: Don't know why it puts the "Long War" tag instead of the "Long War 2" (it's my first post) Hi guys, I've encountered something that I believe shouldn't happen (and I believe it's the first time it happens to me). Long Watch: Return Fire: Allow Overwatch to trigger with Squadsight: When targeted by enemy fire, automatically fire back with your pistol once per turn: I think you might actually get 2 shots for the 2 moving targets. Roflberries Feb 6, 2016 @ 7:14pm. Enemies constantly hit 10%s. These are the best XCOM 2 and War of the Chosen mods: Evac All. If you prefer long watch over return fire, that's an easily justifiable skill to grab even for a gunslinger. In Vanilla XCOM 2 and LW 1, I would typically go for the Spider Suit (or its equivalent), but in LW2 I'm a bit hesitant. Their general theme is action economy, i. Was this what was meant by a lead? 2) After a slight drop, Advent presence in some of my Havens started to go up again; I put everybody into hiding, but the Advent presence in. Burning prevents: melee attacks from Rangers, Stun Lancers, and Chryssalids (Chryssalids are unaffected in the XCOM 2: War of the Chosen) most cooldown-affected abilities (such as Suppression from the Grenadier) Overwatch, Reloading,. #2. In my first mission, my squad was almost wiped due to return fire alone. Hi there, this is my first time playing Xcom 2 (I've played a lot of Xcom 1 before). But the simple explanation would be. I played it countless times and kept going back to it every…43K subscribers in the XCOM2 community. Burning is a status effect in XCOM 2. Can't guarantee the shot will hit. Business, Economics, and Finance. Best Xcom 2 tips and strategy to own Legend Ironman and take back earth. It's the same for SPARK's Bulwark or gunslinger's Return Fire. Uses. do not do 2 mission in a row with the same troops in 7 days. and things will be fine. Also Aim vs. they can normally sell themselves quite well. It's XCOM 2. Platforms: Linux, Mac, Mobile, Nintendo Switch, PC, PlayStation 4, Xbox One. Long Watch lets me take overwatch shots from squadsite. The Long War is a total conversion mod for XCOM 2 that completely changes the gameplay, making the campaign longer, but adding lots and lots of tactical and strategic depth while adding many new weapons and classes. Best guns in Modern Warfare 3. Performance-wise, Long War wins out hugely, due to how poorly optimised the base Xcom 2 is.